Robot Boxing is my entry for the 34th Ludum Dare game jam. It was created in less than 72 hours on December 12-14, 2015.
In this game you are a robot punching random things in front of a hopefully appealing parallax background.
I initially planned to have a boxer punch things in a somewhat coherent world. However, I couldn’t draw a boxer, so I drew a robot and I couldn’t draw a nice coherent world, so I drew totally random things and two nice backgrounds. I hope you don’t mind ;)
How To Play
You must use the appropriate glove to hit the next thing or you will lose a life. Hit tall things (traffic signs and balloon) with the blue glove and small things (balls and cake) with the red glove.
To punch with the blue glove use the A key or the left arrow key or tap on the left side of the screen. To punch with the red glove use the S key or the right arrow key or tap on the right side of the screen. Use the ESCAPE key or tap on the upper 10% of the screen to go back to the menu (if you are in the menu this will show you the controls).
Play
- Web version (requires WebGL)
- Desktop version (requires Java)
- Please rate and comment on my game on its Ludum Dare page here.
Screenshots
Source Code
The source code can be downloaded here as a zip file containing the LibGDX project and git directory. To import the source code, extract the contents of the zip file, open Eclipse and select File – Import… – Gradle – Gradle Project, then select the extracted folder, hit build model, select all projects and click on finish. If this does not sound familiar to you, please google and follow some LibGDX tutorials, because your computer needs to be set up correctly for development with LibGDX.